![]() ![]() Though the God of War series has always been popular, the 2018 reboot brought in a whole new crowd of fans, and now the God of War franchise is more popular than ever. God of War: Ragnarok is easily one of the most anticipated video games right now. There's one big problem with that release date God of War: Ragnarok comes out a day after it. As opposed to releasing next year, Skull and Bones will be dropping November 8, 2022. Ubisoft has finally given Skull and Bones an official release date, and it's a little earlier than some fans were expecting. Over the last few years, Skull and Bones' release date has been pushed back several times, with the biggest being from April 2021-March 2022's fiscal year, to April 2022-March 2023's fiscal year. Skull and Bones exceeded its budget multiple times, and in 2020, seven years after it began development, the game was confirmed to be adopting a "new vision," which would require a further few years in development, this time aided by Ubisoft Berlin. Internally, the developer couldn't decide whether Skull and Bones was going to be a survival game in a similar vein to the likes of Rust and Raft, or whether it would be a strictly naval combat and exploration game. Skull and Bones' gameplay mechanics also saw a great deal of changes during the game's first few years of development. The game's setting was a key point of change in development, going from an Assassin's Creed-inspired Caribbean, to the fantastical, Greek mythology-inspired world of Hyperborea, to the Indian Ocean. According to a report by Kotaku, just about every element of the game saw a plethora of changes, from the game's general direction, to its characters, and its scope. ![]() Renamed Skull and Bones, the game underwent a variety of different iterations over the years. A bit into development, the project switched gears, becoming its own entity entirely separate of the Assassin's Creed license. At the time, the plan was to take the critically-acclaimed naval battles from Assassin's Creed 4: Black Flag and turn them into a fully-fledged MMO spin-off. Skull and Bones' Unfortunate DevelopmentĪllegedly, Skull and Bones first began development all the way back in 2013, almost a decade ago. RELATED: Skull and Bones Director Reveals How Many Ships Will Be Available at Launch Ubisoft has re-revealed the game, and Skull and Bones does look in a much better position, but there's one key element that might spell the game's disaster before it even hits store shelves: its release date. ![]() Development on Skull and Bones has been notoriously rough, with a few Kotaku reports over the years expressing just how far behind the project was from releasing. Originally announced all the way back in 2017 during Ubisoft's E3 showcase, Skull and Bones is from developer Ubisoft Singapore. In the past, Ubisoft has had a pretty solid track record of announcing a game, letting have a year or two in development, and then releasing it right on time, but there are always outliers, and Ubisoft's pirate-themed adventure Skull and Bones is certainly one of those. Though its microtransaction practices are sometimes fairly egregious, and the Ubisoft open-world formula has reached the peak of saturation, Ubisoft still manages to pump out AAA experiences that, at their very worst, are absolutely fine games. Ubisoft has its issues as a video game publisher, but it's far from being the worst out there. ![]()
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